Dark Souls 3's quality build should be considered the top build in the game. Most quality builds are evenly split between STR and DEX, but some builds have lower STR to put those points somewhere else and force themselves to two-hand heavier strength weapons.

Stats

Dark Souls 3 More Magic Slots, silver nugget casino employment, blackjack nicotine, casino close to mason ohio. Soft cap for Attunement seems to be 30. You an additional slot for spells at 10, 14, 18, 24, and 30. From there, you get one slot per 10 levels until 60 (where the next slot doesn't unlock until 80). Not sure about the FP gains, but it's certainly not a useless stat if you make good use of weapon arts. Attunement is a stat in Dark Souls III that increases the player character's Focus Points, or FP as well as increasing the number of Attunement slots. Focus Points are used to cast Sorceries, Pyromancies and Miracles, as well as performing skills. Spells can be attuned at the bonfire, provided the player has available Attunement slots.

The starting class for this particular build is the knight, but the deprived or warrior starting classes are also good options. If you went with deprived, your SL 150 stats will be skewed a little bit (30 END, 10 LCK) and the perfect SL 125 build won't work. The warrior gives you one more point due to the extremely low ATT, FAI, and INT but I'd rather have the attunement slot.

Pay careful attention to the notes below, because the SL 100 and SL 150 versions have different stat requirements than the SL 125 build. You will have to respec at some point if you don't plan accordingly.

Starting Class: Knight

StatSL 6SL 100SL 125SL 150
VIG12273939
ATT10101010
END11303033**
VIT15303030
STR13404050
DEX12254050
INT910*910**
FAI910*910**
LCK7777

* Only level INT/FAI if you plan on leveling to SL 150 (or SL 127), otherwise leave INT and FAI alone and put the points into VIG (or possibly DEX, but you don't need the extra dexterity at that level).

** You'll want to level INT and FAI to 10 and keep VIT to 30 at SL 150; if you decide against this suggestion, spend the points in END. This allows you recruit Orbeck of Vinheim and the option to use Carthus Flame Arc, Power Within, Magic Weapon, or Spook in your attunement slot (or Heal, Replenishment, or Caressing Tears with a Priestess Ring).

The highest strength requirement in the game is 50 for the Fume Ultra Greatsword and the highest dexterity requirement is 28 for the Darkdrift. Equipping a Carthus Milkring gives you +3 DEX, so 25 is a good stoping point for DEX as you level your character.

Intelligence and faith requirements are a little harsh for certain weapons, but a 10/10 split will work in most cases (Demon's Greataxe being the exception at 12/12, so adjust the build accordingly if you want to use that weapon).

Tears of Denial Variation

Starting Class: Knight

StatSL 6SL 100SL 125SL 150
VIG12272939
ATT10141414
END11263035
VIT15263030
STR13404050
DEX12254040
INT9999
FAI9151515
LCK7777

The Tears of Denial variation has the same premise as the traditional quality build, but makes room for a miracle called Tears of Denial. It's a permanent self buff that prevents your character from dying one time and is particularly useful in PvP to prevent deaths from backstabs. Since the spell requires two attunement slots, your character's starting stats are even more imporant so from a min/max point of view, it's only worth doing if you start out as a knight.

Tears of Denial (2 attunement slots, 15 FAI)

After buffing yourself, a lethal hit will reduce your HP to 1 and remove the buff (keeping you alive for one more attack). As mentioned earlier, great in PvP to prevent being one shot and it's useful in PvE for prevent death from falls (assuming the fall wouldn't kill you from 100% health anyways).

Equipment

Weapons

One of the biggest benefits to playing a quality build is that virtually every weapon is available to you. It's great for newer players to figure out their weapon preferences and is flexible for experienced players to get extra practice with weapons that they might struggle against.

The only important thing to know is that you'll want to infuse your weapons as refined or possibly heavy (rarely sharp). Pretty much every weapon scales differently, so you'll want level a regular weapon to +9 or +10 before you infuse it, then check which infusion provides more damage for your particular stats.

Shields and other Off-Hand Equipment

Grass Crest Shield

The Grass Crest Shield is your go-to shield. It provides additional stamina regeneration, making it extremely important for melee-focused builds, like the quality build. The parry weapon art is an added bonus even though you'll often find this shield on your back while you two-hand a heavier weapon (you'll still get the stamina regeneration bonus).

Simple-infused Cestus (or Parrying Shield/Dagger)

Sorry for the winded title, but the best option for an off-hand that isn't the Grass Crest Shield is a simple-infused Cestus. The two points are the following:

  1. The cestus is the best parrying weapon in the game, it's better than a buckler, target shield, or parrying dagger.
  2. Simple-infused weapons gradually restore FP and weapon art will deal 100% damage as long as you have at least 1 FP. This will pretty much guarentee that you are able to use your weapon art.

Like the Grass Crest Shield, you'll still get the passive FP regeneration if this weapon is in your off-hand while you are two-handing a weapon.

100% Block Shields

There are a bunch of 100% block shields in the game, but keep an eye out for any of the crest shields not already named Grass Crest Shield. These shields will provide extra resistances to some sort of elemental damage in the game.

Note: Shield of Want is heavy and requires 18 STR, but is nice to have for the bonus experience. Have it on hand for boss fights and switch to it before the souls are rewarded from killing the boss (you'll have about 5 seconds from when you kill the boss to equip it).

Armor

For the most part, armor is up to you. Some guidelines for equipping armor is the following:

  1. Always equip four pieces or armor. Even if they provide very small benefits, it's still better than nothing and the bonuses almost always outweight the equipment load.
  2. Keep your equipment load under 70% so you can medium roll. Slow rolling is very bad in Dark Souls 3 and you'll know when you are slow rolling, it takes forever to recover.
    • Fast rolling doesn't provide as much of a benefit as it did in other Dark Souls games, so it's no longer required to be under 30%.
    • Your equipment load determines how far you roll, so 50% equipment load will allow you roll further than 60%. Toy around with your equipment load to figure out the distance that you prefer.

To help you out, some of the popular armor sets that you might want to try out are Dancer's Armor, Alva's Armor, and Armor of the Sun.

Rings

Required Rings

Ring of Favor (Increases HP by 3%/4%/5%, stamina by 10%/11%/12%, and equipment load by 5%/6%/7%)

This ring does everything. A miniature Life Ring combined with a mini Havel's Ring. It's also the only ring in the game that increases stamina.

Cloranthy Ring (Raises stamina regeneration by 7/8/9 per second)

Better stamina regeneration means less time between attacks, dodges, and casts. More useful against mobile enemies (including players), but still kind of nice to have.

Optional Rings

Carthus Milk Ring (Increases DEX by 3 and obscures rolling)

A PvP ring that's mainly used for hiding the direction that you roll. It increases your DEX by 3, it's especially useful if you want to use this build with Darkdrift at SL 100.

Havel's Ring (Increases equipment load by 15%/17%/18%)

Since your equipment load is rather high, the percentage equipment load increase from Havel's Ring is pretty good for this build. It's especially useful if you are two-handing a heavy weapon.

Leo Ring (Strengthen thrust weapon counter attacks by 15%)

If you are using a weapon that has the thrust weapon type, you'll want to equip the Leo Ring.

Lloyd's Sword Ring (Increases attack rating by 10% when HP is full)

Another free damage boost, but it can get turned off rather easily.

Hornet Ring (Increases critical strike damage by 30%)

If you like backstabbing or parrying attacks, this ring is fantastic. It gives you 30% additional damage with no drawback (and might even let you make some more friends because some old school players despise this ring).

Situational Rings

Priestess Ring (Increases FAI by 5)

The Priestess Ring allows you to use some miracles for PvE. If you have 10 FAI and you equip this ring, you'll have access to Replenishment, otherwise this ring opens up Heal, Caressing Tears, and the option of using the chime's Gentle Prayer weapon art.

Silvercat Ring (Removes fall damage)

Since the fourth ring is swappable, the Silvercat Ring is nice to have when you plan on taking fall damage. Fall damage is rather common in PvE and can lead to some very funny situations in PvP.

Spells

This section only really applies if you have 10 INT and 10 FAI. If you decided against leveling those stats, you're extremely limited in options and just put Fireball or Fire Orb in your attunement slot and call it good if you want damage. Flash Sweat (vs fire damage), Profuse Sweat (general PvP), or Iron Flesh (probably not) offer some utility depending on what you are doing.

Note: You won't be able to even equip a chime or talisman without 10 FAI, so you're extremely limited on that front. You can't even use Heal Aid or the Chime's Gentle Prayer weapon art.

Carthus Flame Arc (or Magic Weapon)

If you are using a weapon that can be buffed with resin or rouge, this is a great option for your attunement slot.

Note: Magic Weapon is an option early in the game, but you'll want to switch to Carthus Flame Arc once it's available. Magic Weapon only provides 75 + (Spell Buff / 100) additional magic damage. Carthus Flame Arc provides 82 + (Spell Buff / 100) additional fire damage.

Profuse Sweat

This buff increases poison, bleed, frost, and curse resistances by 80 points. This spell is a lot better than I would have expected because of the flat bonuses; heavier armors tend to lack resistances in favor of reducing damage, so the flat bonus is great (especially in PvP where you might run into more bleed build that you'd like).

Flame Sweat

This buff provides an additional 30% bonus to fire resistances. Unlike Profuse Sweat, you'll see greater benefits from this spell if you are wearing armor with high fire resistances. Basically, if you have good fire resistances, this is a great spell, otherwise skip in in favor of Profuse Sweat or Spook.

Dark souls 3 magic weaponsDark Souls 3 Magie Slots

Spook

Spook reduces your noise and prevent fall damage. It's basically on this list because you have the attunement slot and you might as well use it. Use this spell if you are using a weapon that cannot be buffed with Carthus Flame Arc.

Power Within*

This buff increases all damage by 20% and increases your stamina regeneration by 30 at the cost of 30% of your total HP over 15 seconds.

Dark souls 3 all magic

Gameplay

There's nothing particularly interesting about gameplay for the quality build. Use a 100% block shield in PvE until you get comfortable with avoiding damage by rolling and parrying. In most cases, two-hand heavier weapons and one-hand the smaller weapons. Get familiar with all aspects of your weapon's movesets, including rolling attacks, jump attacks, quick attack spamming, strong attack spamming, and weapon art.

It will take a fair amount of trial and error to get things right, but this is the best approach to Dark Souls 3 right now. Find out what weapon works for you and go from there.

A video of this build might be coming soon. If you have a video of you using the build, let me know and I might feature it here.

Closing Thoughts

That pretty much wraps up this guide. As mentioned earlier, the quality build is one of the strongest builds in the game and is the best build for starting out your Dark Souls 3 experience. Try out the build and let me know what you think.

Equip Slot Manipulation is a glitch in Dark Souls which allows you to equip items in different equipment slots than normally possible. Sometimes this will result in the item being turned into an entirely new item that the player may not actually possess yet. It was discovered in February 2018 by Flex.

Procedure

In order to use this glitch, you first need to overload your inventory past the weight limit. The weight limit is a leftover mechanic from Demon's Souls, preventing any items from being picked up past the weight limit. In Dark Souls the limit equals 10 000 units. The best way to cross the weight limit is to buy 999 of a single weapon or armor piece via Quantity Storage. A good example would be buying 999 of the Pike from Andre since it weighs 10 units, is cheap and quickly accessible.

Once your inventory is overloaded, you need to follow these steps:


0: Have at least one ring equipped that is not the Ring of Favour and Protection.

1: Choose the equipment slot you want equip the item into. Then check the Pointer Chart below and see which other slot points towards the slot you have chosen. For example if you want to equip an item into the primary right hand slot (index 0), the slot that points towards it is the secondary right hand slot (index 1). This pointer slot is what you need for the next step.

2: Go to your equipment screen and enter the slot of the items you want to use for this glitch. For example if you want to turn a consumable into a ring, you need to open a consumable slot. You can close the menu now for most equip manipulations, but for some you want to keep the menu open at this point. Keeping the menu open will allow you to equip any items from the list into the new equipment slot, whereas closing the menu will be more restricted, for example you can't turn weapons into armor if you close the menu. More info in Equipping Any Item In Any Slot.

Dark Souls 3 Magic Slots

3: Execute any action that prevents you from going into an equipment slot, for example attacking or using an item. If you still have the menu open from step 2, you can fall off a ledge for example instead. Then during that action or fall press A on the pointer slot from step 1. This will on the surface do nothing, which is supposed to happen. Do not close the menu yet.

4: Now try to unequip one of the rings you have equipped. A messagebox saying '?Dialog?' should appear. Confirm the messagebox and the game will bring up the inventory equipment list for the slot you've chosen earlier in step 2 with the item list from the slot you selected in step 1.

Magie

5: Equipping items from the list now will either result in the same item being assigned to the slot, or an empty item, or, if the ID of the item you are trying to equip corresponds to the ID of an item from the other category, you will equip an entirely different item instead. The possible item conversion can be seen in the Item Tables section below.

Pointer Chart

Equipping Any Item In Any Slot

As mentioned in Procedure, in order to be able to equip any item in any slot, the equipment menu has to stay opened during the entire process of ESM. If the menu is closed, the choice of possible equip manipulations is somewhat limited. For example trying to equip weapons into the armor slot that have a corresponding armor ID will fail due to the weapons with valid IDs simply not being listed as options. Staying in the menu keeps all options available to the player. This also allows to equip weapons into ammunition slots and they will be properly displayed on the back of the character since arrows/bolts are considered the same item type as weapons. Weapons will not be of any particular use in that slot but may be appealing fashion options as they do not incur any equip load when equipped there.


Accessing Spells, Keys or other non-consumable Goods

In order to equip all possible Goods the player carries right now in any given slot (i.e. Keys, Spells, ...) and not only consumables, the player has to essentially perform ESM twice in a row. Follow these steps:


1: Open a consumable list in your equipment screen, close the menu.

2: Perform ESM as normal by trying to equip a consumable in your second ring slot (that means your pointer slot will be the head piece armor slot, see the pointer chart), but do not actually equip the consumable.

3: After bringing up the list that allows you to equip the consumable, close it again, but now do not close the menu.

4: Perform ESM now again without closing the menu. Now you can choose whatever slot you want to equip any consumable into.


This allows you to equip Keys for example in your arrow slot, or Spells in armor slots, some of which will correspond to other hairstyles, essentially allowing you to change your hairstyle.

Discovered by: Androv


Items equipped as Ammo and their corresponding model types

If an item is equipped as ammunition, then different items will actually result in different arrow/bolt models being shown when drawing the bow/crossbow.

The following table lists all arrow and bolt types and their corresponding IDs:

IDArrowIDBolt
2000000Standard Arrow2100000Standard Bolt
2001000Large Arrow2101000Heavy Bolt
2002000Feather Arrow2102000Sniper Bolt
2003000Fire Arrow2103000Wood Bolt
2004000Poison Arrow2104000Lightning Bolt
2005000Moonlight Arrow
2006000Wooden Arrow
2007000Dragonslayer Arrow
2008000Gough's Greatarrow
2009000Arrow2109000Bolt

In order to figure out which item will result in what ammo model, the item ID and ammo ID have to be taken into account. The formula for the corresponding arrow type is as follows:

AmmoID = (ItemID % 10000) - (ItemID % 1000)

This results in a 4 digit ID telling you which arrow/bolt model the game will display. The 4 digit ID for each arrow/bolt has been highlighted in the table above. If there is no matching ammo type, the game will simply not display any model.

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Note, that firing an item other than the intended arrow/bolts will result in no projectile actually being fired. The model being discussed here is simply the model displayed when drawing the bow/crossbow with the item equipped as ammunition.


Example: The Gargoyle's Halberd has a corresponding ID of 1103000. Inputting it into the formula above gives us the 4 digit ID 3000. The corresponding arrow type is the Fire Arrow and the corresponding bolt type is the Wood Bolt, so those will be displayed when the Gargoyle's Halberd is equipped into an ammo slot and being shot with a bow/crossbow. The same is true for any upgraded versions of the Gargoyle's Halberd. For example, the Lightning Gargoyle's Halberd has an ID of 1103200. Via the formula this still results in a 4 digit ID of 3000, giving it the same arrow/bolt types.

Discovered by: HotPocketRemix

Stale Indexes

Another use of ESM is causing what is called a Stale Index. For each consumable item equipped in your hotbar the game saves the corresponding index of the item in your inventory. So for example your inventory might have 100 items and the consumable might be the 50th item in your inventory. So when the consumable is equipped in the hotbar the game saves the index 50 for that particular hotbar slot. Then the game reads out the item ID of the item using that index to know which item you have put in the slot.

Under normal circumstances, should the item be used up by the player, the game will check the hotbar if it has been equipped there, and if yes, clears that hotbar slot's inventory index. However, the game only checks for the first occurrence of an item in the hotbar and does not check for other occurrences, as it is normally not possible to equip the same item twice or more in the hotbar. But ESM allows you to do just that with the following procedure:

Dark Souls 3 Magie Slots


1: Equip any consumable (ideally a throwaway one as you will use it up) in the hair slot using the instructions in Procedure.

Dark Souls 3 Magic Barrier

2: Equip the same consumable in your hotbar slots. You will find that unlike normal, you can equip the item in the hotbar as often as you want without it being removed from the other slot(s).

3: Use up the consumable. The first occurrence of it in the hotbar will be cleared, but all the others remain.


Now you have what is referred to as a Stale Index for every remaining hotbar slot which also contained the item. The item has been removed from the inventory and its place in the inventory has been cleared up. Following the example above, this means that the index 50 in your inventory is simply empty and does not contain any item as the game does not reorder the inventory indexes internally at all. The indexes of the remaining hotbar slots are therefore stale. This results in the game trying to read out an invalid item for the remaining hotbar slots. Each one will show ?GoodsName? as its name since that is the default placeholder name for an invalid item. The interesting part now is that if another item is picked up or bought, it will fill up the stale index in the inventory. As the hotbar slots still simply read out the 50th index, they will show the info of the new item. The info will not be properly displayed for all items such as weapons, but most will show up. The new item will not be usable though, which means it's not a particularly useful glitch as of right now.

Discovered by: Kahmul, TKGP

Item Tables

Consumables <-> Rings Table
IDConsumableDirectionRing
100White Sign Soapstone<-->Havel's Ring
101Red Sign Soapstone<-->Red Tearstone Ring
102Red Eye Orb<-->Darkmoon Blade Covenant Ring
103Black Separation Crystal<-->Cat Covenant Ring
106Orange Guidance Soapstone<-->Thunder Stoneplate Ring
108Book of the Guilty<-->Speckled Stoneplate Ring
109Eye of Death<-->Bloodbite Ring
111Cracked Red Eye Orb<-->Tiny Being's Ring
113Blue Eye Orb<-->Cursebite Ring
114Dragon Eye<-->White Seance Ring
115Black Eye Orb<-->Bellowing Dragoncrest Ring
116Black Eye Orb<-->Dusk Crown Ring
117Darksign<-->Hornet Ring
Armor <-> Weapons Table

The weapons to armor conversion is only possible if the equipment menu stays open during the entire ESM process.

IDArmorDirectionWeapon
100000Helm of Favor<-->Dagger
101000Embraced Armor of Favor<-->Parrying Dagger
102000Gauntlets of Favor<-->Ghost Blade
103000Leggings of Favor<-->Bandit's Knife
200000Helm of Thorns<-->Shortsword
201000Armor of Thorns<-->Longsword
202000Gauntlets of Thorns<-->Broadsword
203000Leggings of Thorns<-->Broken Straight Sword
210000Standard Helm<-->Darksword
211000Hard Leather Armor<-->Drake Sword
212000Hard Leather Gauntlets<-->Straight Sword Hilt
300000Thief Mask<-->Bastard Sword
301000Black Leather Armor<-->Claymore
302000Black Leather Gloves<-->Man-serpent Greatsword
303000Black Leather Boots<-->Flamberge
310000Priest's Hat<-->Black Knight Sword
311000Holy Robe<-->Greatsword of Artorias
312000Traveling Gloves<-->Greatsword of Artorias
350000Elite Knight Helm<-->Zweihander
351000Elite Knight Armor<-->Greatsword
352000Elite Knight Gauntlets<-->Demon Great Machete
400000Dingy Hood<-->Scimitar
401000Dingy Robe<-->Falchion
402000Dingy Gloves<-->Shotel
403000Blood-Stained Skirt<-->Jagged Ghost Blade
450000Brass Helm<-->Server
451000Brass Armor<-->Murakumo
453000Brass Leggings<-->Gravelord Sword
500000Hollow Thief's Hood<-->Uchigatana
501000Hollow Thief's Leather Armor<-->Washing Pole
503000Hollow Thief's Tights<-->Chaos Blade
600000Mask of the Mother<-->Mail Breaker
700000-<-->Hand Axe
701000-<-->Battle Axe
702000-<-->Crescent Axe
703000-<-->Butcher Knife
900000Head<-->Fists
901000Body<-->Caestus
902000Arms<-->Claw
903000Legs<-->Dragon Bone Fist
1000000Dragon Head<-->Spear
1001000Dragon Body<-->Winged Spear
1002000Dragon Arms<-->Partizan
1003000Dragon Legs<-->Demon's Spear
Goods -> Hair Table
IDGoodDirectionHair
1000Titanite Shard-->Shaved (Male)
1100Red Titanite Slab-->Receding
2100Master Key-->Male 12
2200--->Male 13
2500Lord Soul (Nito)-->Male 16
2600Weapon Smithbox-->Male 17
3000Soul Arrow-->Shaved (Female)
3100Magic Weapon-->Very Short
3300Magic Shield-->Straight A
3400Hidden Weapon-->Straight B
3500Cast Light-->Ponytail A
3600Resist Curse-->Ponytail B
3700White Dragon Breath-->Pigtails
4000Fireball-->Female 11
4100Combustion-->Female 12
4200Poison Mist-->Female 13
4300Iron Flesh-->Female 14
4400Power Within-->Female 15
4500Great Chaos Fireball-->Female 16
5000Heal-->Travel Hairstyle

External Resources

Dark Souls 3 Magic Weapons

  • Tutorial by TKGPYT on YouTube

Dark Souls 3 All Magic

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