If you look closely at your weapon and armor Materia slots, you might notice a few of them look like they are connected. These are linked slots so if you put a Fire materia in one of them and an Elemental materia in the other, you will get the fire element added to attacks if it is a weapon or fire resistance if it is an armor. This guide will revolve around all the materia present in Final Fantasy 7 Remake. We will discuss what materia is, how it works and how or where you can find it and then use it in this Final.

  1. Auto-Cure Materia is a Materia in Final Fantasy VII Remake. Auto-Cure Materia allows the user to cast Cure on severely injured allies up to a set number of times. Materia is a type of equipment that can be slotted into Weapons and Armor and provide Spells or Bonuses that Characters can use.
  2. FF7 Remake Guide: Essential Materia You Can Easily Miss Here's how to find some easy-to-miss Materia like Revival, Elemental, Shiva, and more in Final Fantasy 7 Remake.
  3. Final Fantasy VII Remake Blue Materia List (Support) Blue Support Materia is meant to be combined with other Materia in order to give the other Materia different effects. Materia can only be.

Over the years the Final Fantasy series has had as many progression systems as its characters have had impractical haircuts – that is to say, they’ve had a lot. In fact, almost every entry in the main series has completely changed how you acquire and use battle skills like magic and summons, meaning even hardcore fans can sometimes lose track of which system is in which game.

Arguably one of the most important gameplay elements in the original Final Fantasy VII was Materia – little orbs of crystallised Mako energy that could be equipped to your party members to imbue them with spells, skills, and more. The system returns for the Remake, albeit with some key changes. So let’s take a look at how it works.

Over the years the Final Fantasy series has had as many progression systems as its characters have had impractical haircuts – that is to say, they’ve had a lot. In fact, almost every entry in the main series has completely changed how you acquire and use battle skills like magic and summons, meaning even hardcore fans can sometimes lose track of which system is in which game.

Arguably one of the most important gameplay elements in the original Final Fantasy VII was Materia – little orbs of crystallised Mako energy that could be equipped to your party members to imbue them with spells, skills, and more. The system returns for the Remake, albeit with some key changes. So let’s take a look at how it works.

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Materia are powerful items that can be equipped to your character’s gear. The most common application is to weapons (that’s what those orb-shaped holes in Cloud’s Buster Sword are for) but you can also equip them to armour and accessories to achieve a variety of different effects.

The most common type of Materia you will come across in the early game is magic Materia. Let’s say you find a Thunder Materia and equip it to Cloud’s sword. Cloud will now be able to cast the Thunder spell, and with every battle you complete with it equipped, it will gain experience and the spell itself will level up to more powerful forms. You can then equip this Materia to any other character and the experience it has earned will carry over. So you’ll want to make sure you’re carrying the same Materia throughout the game to maximise the amount of experience they will accrue.

Remake

That’s not all though – some Materia can be linked with other Materia if they are placed in linked slots. For example, the Elemental Materia will add the power of an Elemental spell to a piece of gear. If placed in Cloud’s sword in a slot linked to the Thunder Materia, his attacks will be powered up with the element of Thunder. If the same two Materia are placed in linked slots on a piece of armour, Cloud will become more resistant to Thunder-based attacks. You’ll want to examine each piece of new materia you pick up to determine how best to use it in conjunction with the rest of your collection.

Remake

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In the original game there were many other types of Materia with different effects. Some have already been confirmed for the remake – namely Scan and various types of Summon Materia, but others have been cut from the remake, most likely abilities that were designed to be used in the semi-turn-based combat of the original game. There will also be all new types of Materia exclusive to the remake, including the Buster Sword Core Materia embedded in Cloud’s trademark blade, which brings its own unique bonuses.

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One of the most powerful forms of Materia is Summon Materia. Summons are god-like beings that you can conjure up during battle to help you dispatch enemies. Several summons from the original game will return in Final Fantasy VII Remake including Ifrit, Shiva, and the ultra-charming Choco/Mog.

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Looking to boost your summoning power? Pre-order Final Fantasy VII Remake at GAME and receive the adorable Chocobo Chick summon Materia. Upgrade to the UK retail exclusive Deluxe Edition and you will also bag the Cactuar Summon Materia!

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